3DAssets.dev

Loading model

About

A 22 degree turn of 12 m wide turf on a 26 m centreline radius, banded like the straight and ported at both ends, so a straight runs into a home turn without a seam. Dimensions 12.26 by 0.21 by 13.55 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: entry (track) at (0.00, 0.00, 0.00) facing (-1, 0, 0); exit (track) at (9.74, 0.00, 1.89) facing (0.9272, 0, 0.3746). The entry port is the local origin on the edge midpoint and the exit port is 9.74 m along and 1.89 m across from it; the arc is cut as overlapping straight segments, so the outer edge is continuous and the inner one overlaps. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Turf Track Bend (Racecourse and Parade Ring)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38593/v1/model.glb
Asset page: https://3dassets.dev/assets/racecourse-and-parade-ring-turf-track-bend-22b02b55
Description: A 22 degree turn of 12 m wide turf on a 26 m centreline radius, banded like the straight and ported at both ends, so a straight runs into a home turn without a seam.

- Dimensions (X × Y × Z): 12.258 × 0.212 × 13.549 metres
- Triangles: 192
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38593/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Turf Track Bend (Racecourse and Parade Ring)

A 22 degree turn of 12 m wide turf on a 26 m centreline radius, banded like the straight and ported at both ends, so a straight runs into a home turn without a seam.

Download asset · 10.1 KB

More in Environments & Scenes

Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 46 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 45 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 45 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 41 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 40 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 39 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 39 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 34 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 20 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 13 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 12 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓

Similar assets

Banked Track Straight Module (Velodrome and Track Cycling)

Banked Track Straight Module (Velodrome and Track Cycling)

An 8 m straight of velodrome track, 6 m of timber surface banked at 13 degrees, standing on steel trestle bents with the inner edge on the floor. Ports at each end on the mid radius, so straights tile into the home and back straights of a lap.

@3dassets116 tris
Banked Track Bend Module (Velodrome and Track Cycling)

Banked Track Bend Module (Velodrome and Track Cycling)

A 30 degree segment of velodrome bend: 6 m of timber surface banked at a constant 42 degrees on a 13 m inner radius, carried on steel bents. The origin is the centre of the circle it is cut from, so four of these and two transitions turn a half lap.

@3dassets196 tris
Turf Track Straight (Racecourse and Parade Ring)

Turf Track Straight (Racecourse and Parade Ring)

A 12 m length of 12 m wide turf racing surface with the mowing bands running down it, ported at both ends and both sides so any number of them tile into a straight.

@3dassets318 tris
Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

The handed pair of the transition segment, easing from 42 degrees of bend back down to the 13 degree straight across its 30 degrees. A bend takes one of each, so the surface leaves and rejoins the straight at the same slope it arrives with.

@3dassets196 tris
Banked Track Transition Module (Velodrome and Track Cycling)

Banked Track Transition Module (Velodrome and Track Cycling)

A 30 degree segment easing the bank from the straights 13 degrees to the bends 42 with a smoothstep, on the same 13 m inner radius and the same ports, so the track changes slope gradually instead of stepping between flat pieces set at angles.

@3dassets196 tris
Track Surface Tile Straight (Go Kart Track and Pit Lane)

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Straight 8 m tarmac circuit tile on a 0.12 m slab, with a white edge line down each side of the 8 m racing corridor. Four ground ports, one per edge, so straights, corners and pit tiles lay as one continuous surface.

@3dassets36 tris
Track Apron Bend Module (Velodrome and Track Cycling)

Track Apron Bend Module (Velodrome and Track Cycling)

The curved 30 degree length of the apron, cut to a 9.4 m inner radius so it closes round the ends of the track centre. The origin is the centre of the circle it is cut from.

@3dassets52 tris
Plain track curve 15 degrees (Steam Era Railway and Rolling Stock)

Plain track curve 15 degrees (Steam Era Railway and Rolling Stock)

A 15 degree curve on a 15 m radius, 3.88 m along the track centreline.

@3dassets720 tris
Access Track Straight (Wind and Solar Energy Farm)

Access Track Straight (Wind and Solar Energy Farm)

An 8 m tile of compacted gravel access track on grass, wide enough for the delivery vehicles, ported on all four edges so it drops straight into the ground tile grid.

@3dassets744 tris
Slip road bend, 90 degrees (Motorway Services and Truck Park)

Slip road bend, 90 degrees (Motorway Services and Truck Park)

A quarter turn of the same 7 m carriageway on a 7 m centre radius, with both edge lines and the dashed divider swept round the bend. It turns an approach off the main run and into a site.

@3dassets4.0k tris
Cote d'Azur Bend Module (Velodrome and Track Cycling)

Cote d'Azur Bend Module (Velodrome and Track Cycling)

The curved 30 degree length of the blue strip, cut to the same 13 m inner radius as the bend modules it sits against. The origin is the centre of the circle, so twelve of these close the two bends.

@3dassets52 tris
Track Apron Module (Velodrome and Track Cycling)

Track Apron Module (Velodrome and Track Cycling)

An 8 m length of the flat concrete apron between the track centre and the cote d azur, 3 m wide and 0.35 m thick so its surface is level with the tracks inner edge. Ports at both ends.

@3dassets12 tris