# Turf Track Bend (Racecourse and Parade Ring)

A 22 degree turn of 12 m wide turf on a 26 m centreline radius, banded like the straight and ported at both ends, so a straight runs into a home turn without a seam.

- **URL:** https://3dassets.dev/assets/racecourse-and-parade-ring-turf-track-bend-22b02b55
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38593/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/racecourse-and-parade-ring-turf-track-bend-22b02b55
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 192 triangles, 448 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 12.258 × 0.212 × 13.549
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 22 degree turn of 12 m wide turf on a 26 m centreline radius, banded like the straight and ported at both ends, so a straight runs into a home turn without a seam. Dimensions 12.26 by 0.21 by 13.55 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: entry (track) at (0.00, 0.00, 0.00) facing (-1, 0, 0); exit (track) at (9.74, 0.00, 1.89) facing (0.9272, 0, 0.3746). The entry port is the local origin on the edge midpoint and the exit port is 9.74 m along and 1.89 m across from it; the arc is cut as overlapping straight segments, so the outer edge is continuous and the inner one overlaps. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38593/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TurfTrackBendRacecourseAndParadeRing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38593/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38593/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38593/v1/model.glb" alt="Turf Track Bend (Racecourse and Parade Ring)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38593/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38593/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/racecourse-and-parade-ring-turf-track-bend-22b02b55 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.