
About
caribou bull with distinctive branching antlers, jointed legs and hooves. Smooth-shaded natural colours; dimensions 1.27 × 2.57 × 2.39 metres. +Y up, +Z forward, lowest contact at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “caribou bull (Polar, Tundra and Alpine Fauna)” asset in my project. Model: https://cdn.3dassets.dev/assets/6058/v1/model.glb Asset page: https://3dassets.dev/assets/polar-tundra-and-alpine-fauna-caribou-bull-e6625017 Description: caribou bull with distinctive branching antlers, jointed legs and hooves. - Dimensions (X × Y × Z): 1.268 × 2.57 × 2.391 metres - Triangles: 7.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6058/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
caribou bull (Polar, Tundra and Alpine Fauna)
caribou bull with distinctive branching antlers, jointed legs and hooves.