
About
Light reverse-joint legs with orange shock struts, rearward knees and sprung toe feet; hip socket at 1.70 m. Dimensions 1.12 by 1.70 by 1.04 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class light: 0.4 m socket pads. Connectors: hip (socket-legs) at 0.00, 1.70, 0.00 facing 0, 1, 0. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hopper Legs (Mech Robots and Battle Hangar)” asset in my project. Model: https://cdn.3dassets.dev/assets/26822/v1/model.glb Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-hopper-legs-7e5012e5 Description: Light reverse-joint legs with orange shock struts, rearward knees and sprung toe feet; hip socket at 1.70 m. - Dimensions (X × Y × Z): 1.12 × 1.7 × 1.04 metres - Triangles: 488 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26822/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hopper Legs (Mech Robots and Battle Hangar)
Light reverse-joint legs with orange shock struts, rearward knees and sprung toe feet; hip socket at 1.70 m.