
Loading model
About
A knee joint at triple size on a stand: thigh and shin stubs, kneecap, cartilage caps and crossing ligament cords, slightly bent as in a step. Overall 0.26 by 0.44 by 0.26 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Static geometry; the ligament cords cross inside the joint as in life. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Knee Joint Model (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38951/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-knee-joint-model-a957b816 Description: A knee joint at triple size on a stand: thigh and shin stubs, kneecap, cartilage caps and crossing ligament cords, slightly bent as in a step. - Dimensions (X × Y × Z): 0.26 × 0.441 × 0.26 metres - Triangles: 596 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38951/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Knee Joint Model (Human Anatomy and Education Kit)
A knee joint at triple size on a stand: thigh and shin stubs, kneecap, cartilage caps and crossing ligament cords, slightly bent as in a step.