
About
A 4 m ridge capping: a 0.5 m wide angled cap over a dark under-flashing, sized to close the apex of the pitched roof bay. Dimensions 4.00 x 0.23 x 0.50 m (X x Y x Z). Origin at the mid point of the ridge line, on the underside of the flashing. Metres, +Y up, +Z front, ground contact at y=0. Cappings butt end to end along the ridge of the pitched roof bays. Connectors: west (run-end), east (run-end). Neutral greybox palette for prototyping before art exists. Static geometry; no skinned rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Greybox roof ridge capping 4 m (Modular Greybox Architecture Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/22900/v1/model.glb Asset page: https://3dassets.dev/assets/modular-greybox-architecture-kit-roof-ridge-4m-79bf3633 Description: A 4 m ridge capping: a 0.5 m wide angled cap over a dark under-flashing, sized to close the apex of the pitched roof bay. - Dimensions (X × Y × Z): 4 × 0.23 × 0.5 metres - Triangles: 40 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22900/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Greybox roof ridge capping 4 m (Modular Greybox Architecture Kit)
A 4 m ridge capping: a 0.5 m wide angled cap over a dark under-flashing, sized to close the apex of the pitched roof bay.