
About
Twelve metre polytunnel on five steel hoops with boarded end walls and a hinged access door. Dimensions 12.00 × 3.07 × 12.42 m (X × Y × Z). Footprint centred origin resting at ground level. Metres, +Y up, +Z front. Named pivot nodes: door at -0.75, 0.00, 6.02. 5.2 m wide, twelve long and 2.95 m to the crown. The door is the one animated node; hoops, skin and end walls do not move and there is no cloth simulation. Rigid node-transform clips: open and close. No skinning. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Polytunnel (Pixel Modern Farm)” asset in my project. Model: https://cdn.3dassets.dev/assets/29097/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-farm-polytunnel-2050b571 Description: Twelve metre polytunnel on five steel hoops with boarded end walls and a hinged access door. - Dimensions (X × Y × Z): 12 × 3.069 × 12.42 metres - Triangles: 1.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29097/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Polytunnel (Pixel Modern Farm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Polytunnel (Pixel Modern Farm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Polytunnel (Pixel Modern Farm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Polytunnel (Pixel Modern Farm)
Twelve metre polytunnel on five steel hoops with boarded end walls and a hinged access door.