
About
Grass verge tile with a mown sage surface and three tufts, for the strip between a pavement and a road. Dimensions 4.00 by 0.31 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). The kerb block shows a 50 mm lip of charcoal all round, which is what stops the grass reading as a floating slab. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Grass Verge Tile (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/28997/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-grass-verge-tile-461fa498 Description: Grass verge tile with a mown sage surface and three tufts, for the strip between a pavement and a road. - Dimensions (X × Y × Z): 4 × 0.31 × 4 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28997/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Grass Verge Tile (Pixel Modern City Street)
Grass verge tile with a mown sage surface and three tufts, for the strip between a pavement and a road.