
About
Ground floor garage bay with a ribbed roller shutter that lifts up and over on its own node, plus a pale concrete apron. Dimensions 4.00 by 3.20 by 0.82 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: shutter at (0.00, 2.50, 0.18) m. Connectors: west (bay-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (bay-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); base (bay-4m) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (bay-4m) at (0.00, 3.20, 0.00) facing (0, 1, 0). The shutter node is named shutter; the piers, lintel, apron and lamp are fixed. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Garage Bay (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/29007/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-garage-bay-786c3395 Description: Ground floor garage bay with a ribbed roller shutter that lifts up and over on its own node, plus a pale concrete apron. - Dimensions (X × Y × Z): 4 × 3.2 × 0.82 metres - Triangles: 168 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29007/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Garage Bay (Pixel Modern City Street) with my AI development tools?
How do I get started?
Which game engines and tools can I use Garage Bay (Pixel Modern City Street) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Garage Bay (Pixel Modern City Street) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Garage Bay (Pixel Modern City Street)
Ground floor garage bay with a ribbed roller shutter that lifts up and over on its own node, plus a pale concrete apron.