
About
Closed shopfront bay: a galvanised roller shutter and its head drum filling the 3.5 m opening, with guide channels, a service door and a meter box; the shutter is one node lifting into the drum. Metre units, +Y up, the street or room side toward +Z, resting on y=0. Named pivoted nodes: shutter. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shopfront Bay, Closed Shutter (Japanese School and City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/30060/v1/model.glb Asset page: https://3dassets.dev/assets/japanese-school-and-city-street-shopfront-shutter-730e18d0 Description: Closed shopfront bay: a galvanised roller shutter and its head drum filling the 3.5 m opening, with guide channels, a service door and a meter box; the shutter is one node lifting into the drum. - Dimensions (X × Y × Z): 4.001 × 5.377 × 0.48 metres - Triangles: 3.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30060/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shopfront Bay, Closed Shutter (Japanese School and City Street)
Closed shopfront bay: a galvanised roller shutter and its head drum filling the 3.5 m opening, with guide channels, a service door and a meter box; the shutter is one node lifting into the drum.