
About
Round wall clock in pixel art with an oak rim, blocky hour marks and two hands on a named spin node. Clock 0.34 m across and 60 mm deep. The hands turn about Z, which is the axis the face looks along. Dimensions 0.43 x 0.50 x 0.09 m (X x Y x Z). Origin at the bottom of the rim on the plane of the clock back; hang it flat on a wall face. Metres, +Y up, +Z front. Named pivot nodes: hands at [0.000, 0.329, 0.050]. Rigid node-transform clips: spin. No skinning. The case, face and hour marks are static; only the hand pair turns. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall Clock (Pixel Modern Apartments)” asset in my project. Model: https://cdn.3dassets.dev/assets/29863/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-apartments-wall-clock-b750c854 Description: Round wall clock in pixel art with an oak rim, blocky hour marks and two hands on a named spin node. - Dimensions (X × Y × Z): 0.434 × 0.499 × 0.086 metres - Triangles: 264 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29863/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Wall Clock (Pixel Modern Apartments) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wall Clock (Pixel Modern Apartments) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wall Clock (Pixel Modern Apartments) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wall Clock (Pixel Modern Apartments)
Round wall clock in pixel art with an oak rim, blocky hour marks and two hands on a named spin node.