{"data":{"id":"29863","slug":"pixel-modern-apartments-wall-clock-b750c854","title":"Wall Clock (Pixel Modern Apartments)","summary":"Round wall clock in pixel art with an oak rim, blocky hour marks and two hands on a named spin node.","description":"Round wall clock in pixel art with an oak rim, blocky hour marks and two hands on a named spin node. Clock 0.34 m across and 60 mm deep. The hands turn about Z, which is the axis the face looks along. Dimensions 0.43 x 0.50 x 0.09 m (X x Y x Z). Origin at the bottom of the rim on the plane of the clock back; hang it flat on a wall face. Metres, +Y up, +Z front. Named pivot nodes: hands at [0.000, 0.329, 0.050]. Rigid node-transform clips: spin. No skinning. The case, face and hour marks are static; only the hand pair turns. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-apartments-wall-clock-b750c854","cdnUrl":"https://cdn.3dassets.dev/assets/29863/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-apartments-wall-clock-b750c854","thumbnailUrl":"https://cdn.3dassets.dev/assets/29863/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29863/v1/poster.webp","blurhash":"UDCsX54o00~ps+a#NIf400-:_3IUoNoLxskD","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23116,"triangles":264,"vertices":792,"meshes":5,"materials":4,"textures":1,"animations":["spin"],"boundingBox":{"min":[-0.2635064125061035,-0.0000014762566316398051,-0.02998748772653723],"max":[0.17000000178813934,0.4992227256298065,0.055999939494002476]},"sizeMeters":[0.434,0.499,0.086],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:11:34.594Z","updatedAt":"2026-09-08T05:11:34.695Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29863/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WallClockPixelModernApartments(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/29863/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29863/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29863/v1/model.glb\" alt=\"Wall Clock (Pixel Modern Apartments)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29863/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29863/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}