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About
A 340 mm wall clock with a deep steel bezel, a plain dial, hour marks and a red sweep second hand. It is modelled resting on y=0 for the contact sheet and hangs from the back of its bezel on a wall. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gym Wall Clock (Gym and Fitness Studio)” asset in my project. Model: https://cdn.3dassets.dev/assets/33599/v1/model.glb Asset page: https://3dassets.dev/assets/gym-and-fitness-studio-wall-clock-02816a94 Description: A 340 mm wall clock with a deep steel bezel, a plain dial, hour marks and a red sweep second hand. It is modelled resting on y=0 for the contact sheet and hangs from the back of its bezel on a wall. - Dimensions (X × Y × Z): 0.34 × 0.338 × 0.063 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33599/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Gym Wall Clock (Gym and Fitness Studio) with my AI development tools?
How do I get started?
Which game engines and tools can I use Gym Wall Clock (Gym and Fitness Studio) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Gym Wall Clock (Gym and Fitness Studio) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Gym Wall Clock (Gym and Fitness Studio)
A 340 mm wall clock with a deep steel bezel, a plain dial, hour marks and a red sweep second hand. It is modelled resting on y=0 for the contact sheet and hangs from the back of its bezel on a wall.