
About
A 3.2 m run of pitched warehouse roof spanning 7.6 m: boarded slopes in five courses, a ridge pole and exposed rafter ends at the eaves. Dimensions 3.20 by 1.88 by 7.68 m (X by Y by Z). Metre units, +Y up, +Z forward. Connectors: west (roof-320) at (-1.60, 0.00, 0.00) facing (-1, 0, 0); east (roof-320) at (1.60, 0.00, 0.00) facing (1, 0, 0). Modular: origin at the eaves line on the module centre, so it is placed at the wall head (3.4 m for one storey, 6.8 m for two); ports at both ends on the 3.2 m run. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Warehouse Roof Section (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30144/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-warehouse-roof-section-76bbb439 Description: A 3.2 m run of pitched warehouse roof spanning 7.6 m: boarded slopes in five courses, a ridge pole and exposed rafter ends at the eaves. - Dimensions (X × Y × Z): 3.2 × 1.88 × 7.68 metres - Triangles: 320 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30144/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Warehouse Roof Section (Pirate Port and Tall Ships)
A 3.2 m run of pitched warehouse roof spanning 7.6 m: boarded slopes in five courses, a ridge pole and exposed rafter ends at the eaves.