{"data":{"id":"30144","slug":"pirate-port-and-tall-ships-warehouse-roof-section-76bbb439","title":"Warehouse Roof Section (Pirate Port and Tall Ships)","summary":"A 3.2 m run of pitched warehouse roof spanning 7.6 m: boarded slopes in five courses, a ridge pole and exposed rafter ends at the eaves.","description":"A 3.2 m run of pitched warehouse roof spanning 7.6 m: boarded slopes in five courses, a ridge pole and exposed rafter ends at the eaves. Dimensions 3.20 by 1.88 by 7.68 m (X by Y by Z). Metre units, +Y up, +Z forward. Connectors: west (roof-320) at (-1.60, 0.00, 0.00) facing (-1, 0, 0); east (roof-320) at (1.60, 0.00, 0.00) facing (1, 0, 0). Modular: origin at the eaves line on the module centre, so it is placed at the wall head (3.4 m for one storey, 6.8 m for two); ports at both ends on the 3.2 m run. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-warehouse-roof-section-76bbb439","cdnUrl":"https://cdn.3dassets.dev/assets/30144/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-warehouse-roof-section-76bbb439","thumbnailUrl":"https://cdn.3dassets.dev/assets/30144/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30144/v1/poster.webp","blurhash":"U58p45}q105mI?9^J8$$0NEg=w-AxW^O=dEg","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34372,"triangles":320,"vertices":737,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.5998486626714676,-0.11015777916309522,-3.8399999141693115],"max":[1.5998486626714676,1.7698048169558058,3.8399999141693115]},"sizeMeters":[3.2,1.88,7.68],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:40.128Z","updatedAt":"2026-09-08T05:12:40.275Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30144/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WarehouseRoofSectionPiratePortAndTallShips(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30144/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30144/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30144/v1/model.glb\" alt=\"Warehouse Roof Section (Pirate Port and Tall Ships)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30144/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30144/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}