
About
A 3 by 3.4 m tavern front bay in framed timber with a plank door on iron straps, a mullioned leaded window, sill and head boards and a wrought iron sign bracket. Dimensions 3.16 by 3.40 by 0.79 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: door-left at (0.26, 0.00, 0.19) m; door-right at (1.30, 0.00, 0.19) m. Connectors: west (wall-300) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (wall-300) at (1.50, 0.00, 0.00) facing (1, 0, 0); base (floor-300) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (floor-300) at (0.00, 3.40, 0.00) facing (0, 1, 0). Modular: same 3 m bay, 3.4 m storey and ports as the warehouse and colonial walls. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tavern Facade Bay (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30142/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-tavern-facade-bay-fa2d5f34 Description: A 3 by 3.4 m tavern front bay in framed timber with a plank door on iron straps, a mullioned leaded window, sill and head boards and a wrought iron sign bracket. - Dimensions (X × Y × Z): 3.16 × 3.401 × 0.789 metres - Triangles: 508 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30142/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tavern Facade Bay (Pirate Port and Tall Ships)
A 3 by 3.4 m tavern front bay in framed timber with a plank door on iron straps, a mullioned leaded window, sill and head boards and a wrought iron sign bracket.