
About
A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head. Dimensions 4.12 by 1.23 by 4.33 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Connectors: south (dock-400) at (0.00, 1.20, -2.00) facing (0, 0, -1); east (dock-400) at (2.00, 1.20, 0.00) facing (1, 0, 0); west (dock-400) at (-2.00, 1.20, 0.00) facing (-1, 0, 0). Modular: same 4 m grid and 1.2 m deck as the quay section; the flight runs down toward +Z. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quay Stairs (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30135/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-stone-quay-stairs-760987a6 Description: A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head. - Dimensions (X × Y × Z): 4.12 × 1.23 × 4.332 metres - Triangles: 660 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30135/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Quay Stairs (Pirate Port and Tall Ships) with my AI development tools?
How do I get started?
Which game engines and tools can I use Quay Stairs (Pirate Port and Tall Ships) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Quay Stairs (Pirate Port and Tall Ships) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quay Stairs (Pirate Port and Tall Ships)
A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head.