{"data":{"id":"30135","slug":"pirate-port-and-tall-ships-stone-quay-stairs-760987a6","title":"Quay Stairs (Pirate Port and Tall Ships)","summary":"A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head.","description":"A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head. Dimensions 4.12 by 1.23 by 4.33 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Connectors: south (dock-400) at (0.00, 1.20, -2.00) facing (0, 0, -1); east (dock-400) at (2.00, 1.20, 0.00) facing (1, 0, 0); west (dock-400) at (-2.00, 1.20, 0.00) facing (-1, 0, 0). Modular: same 4 m grid and 1.2 m deck as the quay section; the flight runs down toward +Z. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-stone-quay-stairs-760987a6","cdnUrl":"https://cdn.3dassets.dev/assets/30135/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-stone-quay-stairs-760987a6","thumbnailUrl":"https://cdn.3dassets.dev/assets/30135/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30135/v1/poster.webp","blurhash":"U6ECqGxu00E2~pM{D%t800M__3of01%f%MM_","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82012,"triangles":660,"vertices":1506,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.059999942779541,0.00008685177659750742,-2.0399999618530273],"max":[2.059999942779541,1.2299131672968888,2.2920000553131104]},"sizeMeters":[4.12,1.23,4.332],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:38.246Z","updatedAt":"2026-09-08T05:12:38.385Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30135/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function QuayStairsPiratePortAndTallShips(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30135/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30135/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30135/v1/model.glb\" alt=\"Quay Stairs (Pirate Port and Tall Ships)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30135/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30135/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}