
About
Red kangaroo with powerful haunches, long feet, tapering tail and upright ears. Bounding pose, place above the ground when staging a leap. Rounded stylized anatomy in an earth and eucalyptus palette; dimensions 0.74 × 2.15 × 2.03 metres. +Y up and +Z forward; grounded base and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “kangaroo bounding (Australian Outback Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/5906/v1/model.glb Asset page: https://3dassets.dev/assets/outback-and-australian-wildlife-kangaroo-bounding-ff6e12d6 Description: Red kangaroo with powerful haunches, long feet, tapering tail and upright ears. Bounding pose, place above the ground when staging a leap. - Dimensions (X × Y × Z): 0.74 × 2.152 × 2.031 metres - Triangles: 3.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5906/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
kangaroo bounding (Australian Outback Animals)
Red kangaroo with powerful haunches, long feet, tapering tail and upright ears. Bounding pose, place above the ground when staging a leap.