
About
Lean grey brown wolf about 1.7 m nose to tail, standing four square on shaped paws with a ruffed spine, pricked ears, a modelled muzzle and a low held brush tail. Dimensions 0.52 x 0.99 x 2.09 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: torso at (0, 0.62, 0); head at (0, 0.62, 0.56); paw-fl at (-0.16, 0.44, 0.34); paw-bl at (-0.16, 0.44, -0.34); paw-fr at (0.16, 0.44, 0.34); paw-br at (0.16, 0.44, -0.34); tail at (0, 0.62, -0.52). Rigid node transforms only, with no skeleton and no skin weighting: the body, head, four legs and tail are solid nodes on real pivots, the legs parented to the body. The head turns, the tail wags and the body sways; the jaw, ears and fur are static. Rigid node-transform clips idle, head-turn, tail-wag drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City Wolf (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32796/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-city-wolf-571ed42b Description: Lean grey brown wolf about 1.7 m nose to tail, standing four square on shaped paws with a ruffed spine, pricked ears, a modelled muzzle and a low held brush tail. Rigid jointed hand painted fantasy MMO city creature, no skinning. - Dimensions (X × Y × Z): 0.52 × 0.99 × 2.094 metres - Triangles: 2.9k - Animations: idle, head-turn, tail-wag - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32796/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
City Wolf (Fantasy MMO City And Townsfolk)
Lean grey brown wolf about 1.7 m nose to tail, standing four square on shaped paws with a ruffed spine, pricked ears, a modelled muzzle and a low held brush tail. Rigid jointed hand painted fantasy MMO city creature, no skinning.