
About
red eared slider on log with domed scute shell, plastron and four supporting legs. Actual model size 0.257 × 0.142 × 0.250 m; true scale, so insects can be scaled up deliberately for games. Metres, +Y up, +Z forward, resting at y=0, pivot at the footprint centre. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “red eared slider on log (Reptiles, Amphibians and Insects)” asset in my project. Model: https://cdn.3dassets.dev/assets/22444/v1/model.glb Asset page: https://3dassets.dev/assets/reptiles-amphibians-and-minibeasts-red-eared-slider-on-b9a994a9 Description: red eared slider on log with domed scute shell, plastron and four supporting legs. - Dimensions (X × Y × Z): 0.257 × 0.142 × 0.25 metres - Triangles: 3.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22444/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
red eared slider on log (Reptiles, Amphibians and Insects)
red eared slider on log with domed scute shell, plastron and four supporting legs.