3DAssets.dev

Loading model

About

Two-metre sidewalk tile with kerb stones, staggered paving joints and a tactile crossing edge.

Part of Neon Dispatch. Dimensions: 2 × 0.19 × 2 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Use 2 m placement increments for modular layout. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.

Part of Neon Dispatch.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Neon Dispatch: Raised pavement strip” asset in my project.

Model: https://cdn.3dassets.dev/assets/170/v1/model.glb
Asset page: https://3dassets.dev/assets/neon-dispatch-raised-pavement-strip
Description: Two-metre sidewalk tile with kerb stones, staggered paving joints and a tactile crossing edge.

- Dimensions (X × Y × Z): 2 × 0.19 × 2 metres
- Triangles: 360
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/170/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Neon Dispatch: Raised pavement strip with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Neon Dispatch: Raised pavement strip with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Neon Dispatch: Raised pavement strip in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Neon Dispatch: Raised pavement strip

Two-metre sidewalk tile with kerb stones, staggered paving joints and a tactile crossing edge.

Download asset · 19.4 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 45 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 41 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 36 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 36 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 31 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 30 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 29 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 29 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 28 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 27 ↓

Similar assets

Plaza Paving Tile (Medieval MMO Starter Realm)

Plaza Paving Tile (Medieval MMO Starter Realm)

Eight metre market square paving tile with a raised kerb on every side and a turned centre stone the town cross or well stands on. Low poly medieval fantasy MMO and RPG game asset.

@3dassets1.0k tris · 10 ↓
Raised kerb strip (Motorcycle Racing and Street Bikes)

Raised kerb strip (Motorcycle Racing and Street Bikes)

Raised kerb strip with original generic construction in a coordinated steel-blue paddock palette.

@3dassets60 tris · 8 ↓
Neon Strip Run (Cyberpunk Apartment and Neon Block)

Neon Strip Run (Cyberpunk Apartment and Neon Block)

A 1.2 m neon raceway on two brackets: a dark channel with a steel reflector, a magenta tube on its end caps and a transformer box behind. Its neon-left and neon-right ports butt run to run, so a whole facade or corridor lights in one line.

@3dassets512 tris · 12 ↓
Raised planting bed with stone kerb, 3 m (Botanical Glasshouse and Palm House)

Raised planting bed with stone kerb, 3 m (Botanical Glasshouse and Palm House)

Three metre by 1.5 m raised bed for a glasshouse floor: a dressed limestone kerb 0.45 m high with a chamfered top course, filled to 0.4 m with dark leaf mould ready to be planted.

@3dassets108 tris · 11 ↓
Chapel Stone Floor Tile (Wedding and Chapel Kit)

Chapel Stone Floor Tile (Wedding and Chapel Kit)

A 2 m square chapel floor tile, 60 mm deep: a stone bed with staggered, chamfered flags laid over it in pale coursed stone. Tiles couple on a 2 m grid, so a nave floor of any size is a run of them.

@3dassets1.1k tris · 14 ↓
Pavement Tile (Pixel Modern City Street)

Pavement Tile (Pixel Modern City Street)

Square 4 m pavement tile: four large paving slabs on a charcoal kerb block, standing 0.12 m proud of the road.

@3dassets60 tris · 9 ↓
Paved Street Tile (Fantasy MMO City And Townsfolk)

Paved Street Tile (Fantasy MMO City And Townsfolk)

Four metre square of hand painted city paving laid in real setts on a staggered bond, every stone chamfered and set to its own height, the standard ground module of the quarter. Hand painted fantasy MMO city and RPG game asset.

@3dassets2.1k tris · 9 ↓
Raised Boarding Kerb Section (Bus Station and City Transit)

Raised Boarding Kerb Section (Bus Station and City Transit)

A 4 m kerb section at the raised 160 mm boarding height a low floor bus docks against, with a charcoal nosing on the road face and a yellow tactile strip along the pavement side. Sections butt end to end.

@3dassets36 tris · 7 ↓
Stone Paving Module (Indian Bazaar Street and Temple)

Stone Paving Module (Indian Bazaar Street and Temple)

A 4 x 4 m stone paved yard tile, laid to the same 240 mm datum as the footway: a bed with sixteen flags on it in two greys so the joints read. Four edge ports, for a temple forecourt, a compound yard or a widened pavement.

@3dassets204 tris · 10 ↓
Neon Dispatch: Courier dispatch kiosk

Neon Dispatch: Courier dispatch kiosk

Compact dispatch booth with a projecting canopy, service window, parcel hatch and illuminated header.

@3dassets232 tris · 10 ↓
Neon Dispatch: Marked courier lane

Neon Dispatch: Marked courier lane

Four-metre lane tile with cyan edge guides, a central parcel-route marking and side drainage strips.

@3dassets312 tris · 14 ↓
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.

@3dassets1.8k tris · 13 ↓