
Loading model
About
The rough justice of a fair ground: two oak posts on stone pads carrying a fixed lower board and a hinged upper board with an iron strap and a latch, with a bench behind. The upper board is one node on the hinge line and lifts clear. Dimensions 2.30 × 1.35 × 1.09 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stocks (Medieval Tournament and Jousting Ground)” asset in my project. Model: https://cdn.3dassets.dev/assets/37248/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-stocks-6c592363 Description: Camp stocks with a hinged upper board that lifts, a bench behind and stone footings. - Dimensions (X × Y × Z): 2.3 × 1.35 × 1.09 metres - Triangles: 204 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37248/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stocks (Medieval Tournament and Jousting Ground)
Camp stocks with a hinged upper board that lifts, a bench behind and stone footings.