3DAssets.dev

Loading model

About

A 3.6 m players bench: dasher board on the ice side with a 900 mm hinged gate, a 1.9 m white back wall with a blue cap, side walls, a rubber floor and a three slat timber bench on steel legs, with a stick rail behind it. It lets into the board line rather than standing behind it, so leave a 3.6 m gap in the run for it. Metre units, +Y up, the ice or user side toward +Z, resting on y=0. Named pivoted nodes: bench-gate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Players Bench with Gate (Ice Hockey Arena and Locker Room)” asset in my project.

Model: https://cdn.3dassets.dev/assets/33700/v1/model.glb
Asset page: https://3dassets.dev/assets/ice-hockey-arena-and-locker-room-players-bench-3ae7f6da
Description: A 3.6 m players bench: dasher board on the ice side with a 900 mm hinged gate, a 1.9 m white back wall with a blue cap, side walls, a rubber floor and a three slat timber bench on steel legs, with a stick rail behind it.

- Dimensions (X × Y × Z): 3.66 × 1.95 × 1.515 metres
- Triangles: 1.9k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33700/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Players Bench with Gate (Ice Hockey Arena and Locker Room)

A 3.6 m players bench: dasher board on the ice side with a 900 mm hinged gate, a 1.9 m white back wall with a blue cap, side walls, a rubber floor and a three slat timber bench on steel legs, with a stick rail behind it.

Download asset · 83.5 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 40 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 33 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 33 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 33 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 33 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 33 ↓

Similar assets

Dasher Board Gate Panel (Ice Hockey Arena and Locker Room)Animated

Dasher Board Gate Panel (Ice Hockey Arena and Locker Room)

The same 2 m dasher module with a 900 mm gate in it: steel jamb posts, a hinged leaf with its own kick plate and cap, and a grab bar. This is the gate the resurfacer and the crew come through.

@3dassets992 tris · 10 ↓
Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

A 2 m dasher board module 1.07 m tall: a white kicked panel with a yellow kick plate on the ice face, a blue cap rail and two steel back posts. Panels butt on the 2 m module through board-left and board-right, so a run closes a rink and the glass module drops on top.

@3dassets320 tris · 13 ↓
Penalty Box (Ice Hockey Arena and Locker Room)Animated

Penalty Box (Ice Hockey Arena and Locker Room)

A 2.4 m penalty box on the same construction as the bench: dasher board with an 800 mm hinged door, a white back wall with a blue cap and a red sign panel, side walls, a rubber floor and a slatted bench.

@3dassets1.7k tris · 8 ↓
Ice Surface Pan, 2 m (Ice Hockey Arena and Locker Room)

Ice Surface Pan, 2 m (Ice Hockey Arena and Locker Room)

A 2 m square ice pan, 60 mm deep: a dark service frame carrying a pale blue ice slab proud of it. Pans tile on a 2 m grid through ice-left, ice-right, ice-front and ice-back, so a rink is laid out module by module and the marked pans drop into the run.

@3dassets128 tris · 9 ↓
Bench and Partition Connector Cases (Downtown Office Interiors)

Bench and Partition Connector Cases (Downtown Office Interiors)

Independent aligned test assemblies proving every connector this pack defines: two bench runs joined bench-right to bench-left, a back-to-back pair joined bench-back to bench-back, a four-position run closed with an end bay, and a glazed partition run from an end post through...

@3dassets13.9k tris · 13 ↓
Bench desk, back-to-back pair (Downtown Office Interiors)

Bench desk, back-to-back pair (Downtown Office Interiors)

A single back-to-back bench desk pair: two 1.6 m positions facing each other across a lidded cable spine, 1.6 m overall depth, on two A-frame legs.

@3dassets2.6k tris · 12 ↓
Back-to-back concourse bench (Retail Store Fixtures and Mall)

Back-to-back concourse bench (Retail Store Fixtures and Mall)

A 1.8 m back-to-back concourse bench: two slatted seats sharing a central raked backrest on cast frames, seating six in a mall aisle.

@3dassets1.7k tris · 11 ↓
Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Eight seat gate lounge island: the same beam carrying two rows of four seats back to back, for the middle of a departure lounge.

@3dassets716 tris · 22 ↓
Hinged boarding gate (Ocean Raft Settlement)

Hinged boarding gate (Ocean Raft Settlement)

Hinged boarding gate for an expandable ocean survival home.

@3dassets996 tris · 9 ↓
Dasher Board Corner, 2 m Radius (Ice Hockey Arena and Locker Room)

Dasher Board Corner, 2 m Radius (Ice Hockey Arena and Locker Room)

A rink corner struck on a 2 m radius from eight short dasher segments, filling one 2 m module square, so a run turns through 90 degrees with no gap. The ice side is the concave face.

@3dassets1.8k tris · 14 ↓
Wall bench with cushion (Bar, Pub and Brewery Taproom)

Wall bench with cushion (Bar, Pub and Brewery Taproom)

A 1.4 m cantilevered wall bench: a timber seat board on two folded steel brackets with a low back board and a loose piped cushion.

@3dassets844 tris · 9 ↓
Compound Wall with Gate (Indian Bazaar Street and Temple)Animated

Compound Wall with Gate (Indian Bazaar Street and Temple)

The wall round a yard or a shrine: 4.6 m of plaster wall on a 2.2 m gateway, piers with stone caps and finials, a coping course, a saffron painted panel each side and two barred teal gate leaves hinged on the inner piers. 2.9 m to the finials. The leaves swing.

@3dassets528 tris · 11 ↓