
About
The spoil that a breach leaves. Sixteen fallen blocks in three sizes, three broken drums and a spread of mortar dust, at rotations that read as a collapse rather than a stack. Drops at the foot of the breached bay or anywhere a wall has come down. Dimensions 4.25 × 0.98 × 3.36 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Breach Rubble Pile (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28851/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-rubble-breach-pile-ab226771 Description: Loose spill of fallen ashlar, broken limestone and mortar dust to fill and dress the foot of a breach. - Dimensions (X × Y × Z): 4.255 × 0.982 × 3.359 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28851/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Breach Rubble Pile (Medieval Siege and Castle Defence)
Loose spill of fallen ashlar, broken limestone and mortar dust to fill and dress the foot of a breach.