
About
The bay after the wall has come down. Two jagged stubs keep the grid ports so the breach drops into a standing run, and a rubble ramp fills the gap at a climbable slope with fallen ashlar spilled on both faces. Dimensions 4.00 × 3.90 × 4.20 m (X × Y × Z). Pivot on the grid origin with named connector ports. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Static geometry; no rig, animation, collision or navigation data. Functional variant of assault-wall-4m.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Assault Wall Bay Breached (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28836/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-assault-wall-breache-5bf684bc Description: The 4 m bay opened by a breach: two jagged stubs, a rubble ramp through the gap and fallen ashlar on both faces. - Dimensions (X × Y × Z): 4.001 × 3.9 × 4.197 metres - Triangles: 152 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28836/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Assault Wall Bay Breached (Medieval Siege and Castle Defence)
The 4 m bay opened by a breach: two jagged stubs, a rubble ramp through the gap and fallen ashlar on both faces.