
About
Thatched farmhouse with a board sided barn beside it, the barn closed by a pair of braced doors under a heavy lintel beam. Dimensions 13.40 x 7.02 x 6.80 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-1.55, 0.42, 2.5); door-barn-left at (5.19, 0.42, 2.62); door-barn-right at (8.01, 0.42, 2.62). The farmhouse door and both barn leaves are one door system, so they open and close together. Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Farmhouse And Barn (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28763/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-farmhouse-and-barn-bf08417d Description: Thatched farmhouse with a board sided barn beside it, the barn closed by a pair of braced doors under a heavy lintel beam. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 13.4 × 7.02 × 6.801 metres - Triangles: 3.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28763/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Farmhouse And Barn (Medieval MMO Starter Realm)
Thatched farmhouse with a board sided barn beside it, the barn closed by a pair of braced doors under a heavy lintel beam. Low poly medieval fantasy MMO and RPG game asset.