# Farmhouse And Barn (Medieval MMO Starter Realm)

Thatched farmhouse with a board sided barn beside it, the barn closed by a pair of braced doors under a heavy lintel beam. Low poly medieval fantasy MMO and RPG game asset.

- **URL:** https://3dassets.dev/assets/medieval-mmo-starter-realm-farmhouse-and-barn-bf08417d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28763/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/medieval-mmo-starter-realm-farmhouse-and-barn-bf08417d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Low Poly, Exterior, Kit / Set, Animated
- **Geometry:** 3,548 triangles, 9,443 vertices, 14 meshes, 7 materials, 0 textures
- **Size (m):** 13.4 × 7.02 × 6.801
- **Animations:** open, close
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Thatched farmhouse with a board sided barn beside it, the barn closed by a pair of braced doors under a heavy lintel beam. Dimensions 13.40 x 7.02 x 6.80 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-1.55, 0.42, 2.5); door-barn-left at (5.19, 0.42, 2.62); door-barn-right at (8.01, 0.42, 2.62). The farmhouse door and both barn leaves are one door system, so they open and close together. Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28763/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FarmhouseAndBarnMedievalMMOStarterRealm(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28763/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28763/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28763/v1/model.glb" alt="Farmhouse And Barn (Medieval MMO Starter Realm)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28763/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28763/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/medieval-mmo-starter-realm-farmhouse-and-barn-bf08417d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.