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About
The same lamp built as a hard edged spot: a conical snoot with an amber front ring in place of the open lens, on the same yoke, hook clamp and barn door leaves. Use it for a hard key or a background break up beside the fresnel wash. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Named pivoted nodes: barn-door-top, barn-door-bottom. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Barn Door Spot (TV Studio and Broadcast Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35501/v1/model.glb Asset page: https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-barn-door-spot-4848405e Description: The same lamp built as a hard edged spot: a conical snoot with an amber front ring in place of the open lens, on the same yoke, hook clamp and barn door leaves. Use it for a hard key or a background break up beside the fresnel wash. - Dimensions (X × Y × Z): 0.404 × 0.624 × 0.735 metres - Triangles: 1.7k - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35501/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Barn Door Spot (TV Studio and Broadcast Gallery)
The same lamp built as a hard edged spot: a conical snoot with an amber front ring in place of the open lens, on the same yoke, hook clamp and barn door leaves. Use it for a hard key or a background break up beside the fresnel wash.