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About
Single storey race office 4.6 m by 3.2 m: a rendered cabin with a glazed corner, a results board of blank panels, an entrance door and a serving hatch on a prop, a navy roof with a wind sensor mast and a step. The door and hatch open. Overall 4.90 by 4.50 by 3.80 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cabin's footprint, the serving hatch and door toward +Z. Static cabin apart from the door and the hatch; the wind sensor cups are modelled solid and do not turn. Rigid node-transform clips: door-open, door-close, hatch-open and hatch-close. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Race office (Marina and Yacht Club)” asset in my project. Model: https://cdn.3dassets.dev/assets/38322/v1/model.glb Asset page: https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-race-offic-3f0843be Description: Single storey race office 4.6 m by 3.2 m: a rendered cabin with a glazed corner, a results board of blank panels, an entrance door and a serving hatch on a prop, a navy roof with a wind sensor mast and a step. The door and hatch open. - Dimensions (X × Y × Z): 4.9 × 4.5 × 3.8 metres - Triangles: 336 - Animations: door-open, door-close, hatch-open, hatch-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38322/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Race office (Marina and Yacht Club) with my AI development tools?
How do I get started?
Which game engines and tools can I use Race office (Marina and Yacht Club) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Race office (Marina and Yacht Club) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Race office (Marina and Yacht Club)
Single storey race office 4.6 m by 3.2 m: a rendered cabin with a glazed corner, a results board of blank panels, an entrance door and a serving hatch on a prop, a navy roof with a wind sensor mast and a step. The door and hatch open.