# Race office (Marina and Yacht Club)

Single storey race office 4.6 m by 3.2 m: a rendered cabin with a glazed corner, a results board of blank panels, an entrance door and a serving hatch on a prop, a navy roof with a wind sensor mast and a step. The door and hatch open.

- **URL:** https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-race-offic-3f0843be
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38322/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-race-offic-3f0843be
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Animated
- **Geometry:** 336 triangles, 779 vertices, 12 meshes, 7 materials, 1 textures
- **Size (m):** 4.9 × 4.5 × 3.8
- **Animations:** door-open, door-close, hatch-open, hatch-close
- **File size:** 0.07 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Single storey race office 4.6 m by 3.2 m: a rendered cabin with a glazed corner, a results board of blank panels, an entrance door and a serving hatch on a prop, a navy roof with a wind sensor mast and a step. The door and hatch open. Overall 4.90 by 4.50 by 3.80 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cabin's footprint, the serving hatch and door toward +Z. Static cabin apart from the door and the hatch; the wind sensor cups are modelled solid and do not turn. Rigid node-transform clips: door-open, door-close, hatch-open and hatch-close. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38322/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RaceOfficeMarinaAndYachtClub(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38322/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38322/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38322/v1/model.glb" alt="Race office (Marina and Yacht Club)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38322/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38322/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/marina-and-yacht-club-marina-and-yacht-club-race-offic-3f0843be · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.