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About
Marina chandlery shop front 6 m wide and 4.2 m tall: a rendered wall with a full height glazed display, a navy fascia with blank sign panels, a recessed door under a canopy, a stock rack in the window and a step. The door swings. Overall 6.00 by 4.20 by 1.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the front's footprint, the shop face toward +Z. Static building front: only the entrance door moves, and the fascia lettering is left blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chandlery front (Marina and Yacht Club)” asset in my project. Model: https://cdn.3dassets.dev/assets/38320/v1/model.glb Asset page: https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-chandlery--c2aa9116 Description: Marina chandlery shop front 6 m wide and 4.2 m tall: a rendered wall with a full height glazed display, a navy fascia with blank sign panels, a recessed door under a canopy, a stock rack in the window and a step. The door swings. - Dimensions (X × Y × Z): 6.004 × 4.201 × 1.6 metres - Triangles: 240 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38320/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Chandlery front (Marina and Yacht Club) with my AI development tools?
How do I get started?
Which game engines and tools can I use Chandlery front (Marina and Yacht Club) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Chandlery front (Marina and Yacht Club) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chandlery front (Marina and Yacht Club)
Marina chandlery shop front 6 m wide and 4.2 m tall: a rendered wall with a full height glazed display, a navy fascia with blank sign panels, a recessed door under a canopy, a stock rack in the window and a step. The door swings.