
Loading model
About
A three bay timber framed hanok on a stone plinth: an open maru floor in the middle, a papered room each side and a hip and gable tiled roof on exposed rafters. Overall 11.20 by 5.72 by 7.96 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Plinth 9.6 m by 5.4 m, maru deck at 0.64 m, roof 11.2 m by 7.8 m with the ridge at 5.72 m. The two inner leaves of each room front slide behind the outer pair. Origin on the footprint centre, the yard side toward +Z. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hanok Main House (Korean Hanok Village and Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/38035/v1/model.glb Asset page: https://3dassets.dev/assets/korean-hanok-village-and-street-hanok-main-house-58d31dd2 Description: A three bay timber framed hanok on a stone plinth: an open maru floor in the middle, a papered room each side and a hip and gable tiled roof on exposed rafters. - Dimensions (X × Y × Z): 11.2 × 5.718 × 7.963 metres - Triangles: 17.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38035/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hanok Main House (Korean Hanok Village and Street)
A three bay timber framed hanok on a stone plinth: an open maru floor in the middle, a papered room each side and a hip and gable tiled roof on exposed rafters.