3DAssets.dev

Loading model

About

A right angle turn in the covered walkway, with a square corner bay under a small hipped roof and a bracket set on each column. Overall 4.20 by 4.83 by 4.20 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Open on -X and +Z so a run turns through it; the balustrade fills the other two sides. Every carved and painted motif is invented and no surface carries characters of any script. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Covered Walkway Corner (Imperial China Palace and Garden)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36168/v1/model.glb
Asset page: https://3dassets.dev/assets/imperial-china-palace-and-garden-covered-walkway-corne-b66b3357
Description: A right angle turn in the covered walkway, with a square corner bay under a small hipped roof and a bracket set on each column.

- Dimensions (X × Y × Z): 4.2 × 4.83 × 4.2 metres
- Triangles: 2.4k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36168/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Covered Walkway Corner (Imperial China Palace and Garden)

A right angle turn in the covered walkway, with a square corner bay under a small hipped roof and a bracket set on each column.

Download asset · 72.0 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Great City Gatehouse (Fantasy MMO City And Townsfolk)Animated

Great City Gatehouse (Fantasy MMO City And Townsfolk)

Eight metre gatehouse for the city wall: two limestone blocks either side of an arched passage, a lifting iron portcullis in its runners, a pair of banded oak gate leaves and a crenellated fighting top over a brass city crest. Hand painted fantasy MMO city and RPG game asset.

@3dassets19.2k tris · 4 ↓

Similar assets

Roof Hip Corner (Modular Survival Base Builder)

Roof Hip Corner (Modular Survival Base Builder)

Roof Hip Corner: 2 × 1 × 2 m nominal survival roof assembly.

@3dassets312 tris
Roof Hip Corner Reinforced (Modular Survival Base Builder)

Roof Hip Corner Reinforced (Modular Survival Base Builder)

Roof Hip Corner Reinforced: 2 × 1 × 2 m nominal survival roof assembly.

@3dassets336 tris
Lighting Grid Bay with a Walkway (TV Studio and Broadcast Gallery)

Lighting Grid Bay with a Walkway (TV Studio and Broadcast Gallery)

A 2 m bay of studio lighting grid: a 420 mm square section alloy ladder truss with a grating walkway on one side, an amber edge strip and a drop arm for a lamp. Its grid-left and grid-right ports butt bay to bay.

@3dassets1.5k tris
Roof Cassette Hip (Imperial China Palace and Garden)

Roof Cassette Hip (Imperial China Palace and Garden)

A 4 m square hipped roof cassette in glazed tile with lifted eave corners and a timber soffit, for roofing a modular bay.

@3dassets316 tris
Greybox catwalk right-angle corner (Modular Greybox Architecture Kit)

Greybox catwalk right-angle corner (Modular Greybox Architecture Kit)

A right-angle catwalk corner in open grating: a 2.6 m arm along X meeting a 2.6 m arm along +Z, railed on the two outside faces.

@3dassets692 tris
Covered Walkway Bay (Imperial China Palace and Garden)

Covered Walkway Bay (Imperial China Palace and Garden)

A 4 m bay of covered garden walkway: lacquered columns both sides, a seat rail against the balustrade and a tiled gable canopy with lifted eaves.

@3dassets3.1k tris
Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)

Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)

A right-angle corner bay: a heavy corner post with braces both ways and a floodlight head on a short mast, taking 2 m of fence in from the west and 2 m out to the north.

@3dassets1.0k tris · 1 ↓
Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar.

@3dassets512 tris
Kennel bank, small, six bay (Clinic and Veterinary Practice)Animated

Kennel bank, small, six bay (Clinic and Veterinary Practice)

A 1.35 m stainless kennel bank of six small bays in two tiers: a chamfered shell on a coved recessed plinth, sloped floor trays with drain lips, bay dividers and one named bar grille door per bay on knuckle hinges with a cam latch and a blank name card.

@3dassets5.6k tris · 2 ↓
Ward Bay Corner (Hospital Wards and Clinic Operations)

Ward Bay Corner (Hospital Wards and Clinic Operations)

Right-angle partition corner joining a wall run along X to a wall run along Z, with a corner pier and matching skirting and dado bands.

@3dassets228 tris
Tile Roof Hip (Feudal Japan Castle Town)

Tile Roof Hip (Feudal Japan Castle Town)

Square hipped tile roof with upswept eave corners.

@3dassets340 tris
Welding bay and stores corner (Machine Shop and Factory Hall)

Welding bay and stores corner (Machine Shop and Factory Hall)

The corner of the same hall given over to welding and stores: two walled bays with a roller shutter and high windows, columns, trusses, a decked roof and a glazed ridge, and a crane runway along the wall. The welding bay has its table with clamps, two screens, the MIG cart...

@3dassets44.1k tris · 1 ↓