3DAssets.dev
Loading model…

About

A straight repulsor road plate, 6.00 m wide, 6.00 m deep and 0.32 m tall. The chamfered deck carries two copper induction arcs with glowing centre lines, a dashed lane marking, corner marker lights and lit kerb strips on both flanks; a hover craft crossing it picks up drive from the arcs. The module is a 6 m square on the 6 m lane grid, 0.18 m thick, with "lane" ports at the edge midpoints 0.09 m above the base facing outward, so plates butt edge to edge in any direction. This plate carries "lane-north" and "lane-south". Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Repulsor road plate, straight (Hover Cars and Flying Vehicles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/17099/v1/model.glb
Asset page: https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-repulsor-road-plate-a112fe3b
Description: A six metre square repulsor road plate with twin induction arcs, edge kerb light strips and lane ports on two edges.

- Dimensions (X × Y × Z): 6 × 0.32 × 6 metres
- Triangles: 644
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17099/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Repulsor road plate, straight (Hover Cars and Flying Vehicles)

A six metre square repulsor road plate with twin induction arcs, edge kerb light strips and lane ports on two edges.

Download asset · 33.3 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 3 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 3 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 3 ↓
Skid Conveyor Curve (Car Factory Production Line)

Skid Conveyor Curve (Car Factory Production Line)

Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit.

@3dassets4.2k tris · 1 ↓
Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.

@3dassets620 tris · 1 ↓
Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m cobbled ground tile for a hero shooter harbour map, with a connector port on each of the four edges.

@3dassets324 tris · 1 ↓
Boat Roller Slipway (Viking Age Longhouse and Longship)

Boat Roller Slipway (Viking Age Longhouse and Longship)

Free 3D model of a Viking boat roller slipway section: greased log rollers between oak skids on stone footings, a 3 m module for hauling a hull ashore.

@3dassets1.5k tris
Quay Bollard Post (Pirate Port and Tall Ships)

Quay Bollard Post (Pirate Port and Tall Ships)

A 1.4 m oak mooring bollard on a stone pad, iron banded top and bottom, with three turns of hawser round its base.

@3dassets640 tris
Timber Jetty Section (Pirate Port and Tall Ships)

Timber Jetty Section (Pirate Port and Tall Ships)

A 3 by 4 m timber jetty module on four banded piles with cross bracing, edge bearers, a laid plank deck and a bollard at one corner.

@3dassets724 tris
Careening Posts (Pirate Port and Tall Ships)

Careening Posts (Pirate Port and Tall Ships)

A pair of 3.6 m raking careening posts on stone footings, cross braced, with iron bands, purchase blocks and the fall of the tackle a hull is hove down on.

@3dassets456 tris
Quay Stairs (Pirate Port and Tall Ships)

Quay Stairs (Pirate Port and Tall Ships)

A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head.

@3dassets660 tris
Stone Quay Section (Pirate Port and Tall Ships)

Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

@3dassets1.5k tris

Similar assets

Repulsor road plate, four way (Hover Cars and Flying Vehicles)

Repulsor road plate, four way (Hover Cars and Flying Vehicles)

The repulsor road plate as a four way junction with crossing induction arcs and a glowing conflict ring.

@3dassets1.0k tris
Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

The repulsor road plate with its induction arcs swept through a quarter turn, joining a south lane port to an east one.

@3dassets1.2k tris
Repulsor road plate, lane terminator (Hover Cars and Flying Vehicles)

Repulsor road plate, lane terminator (Hover Cars and Flying Vehicles)

The repulsor road plate closed off by a stop block with a warning bar and two lit posts, ending a lane run.

@3dassets908 tris
Street Road Section (Japanese School and City Street)

Street Road Section (Japanese School and City Street)

Four metre section of a narrow city street: a 5 m tarmac carriageway with a broken centre line and edge lines, kerbs and 1.34 m pavements each side, eight metres kerb to kerb.

@3dassets512 tris
Drive-thru lane kerb, straight (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, straight (Fast Food Counter and Drive-Thru)

A 1.2 m straight drive-thru lane kerb, 250 mm wide and 120 mm high, chamfered on the top edge with a painted top line, a reflective stud and a moulded joint at the coupling face.

@3dassets264 tris
Road Straight (Pixel Modern City Street)

Road Straight (Pixel Modern City Street)

Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender.

@3dassets72 tris
Straight red-white kerb (Formula Race Cars and Grand Prix Circuit)

Straight red-white kerb (Formula Race Cars and Grand Prix Circuit)

Straight red-white kerb in an original generic circuit family.

@3dassets108 tris
Connector Cases (Cold War Missile Silo and Command Bunker)

Connector Cases (Cold War Missile Silo and Command Bunker)

Every connector type asserted in one layout: straight to straight, straight to corner and corner to straight on the 4 metre fence grid, straight to end bay, a gate between two straights, and the launch tube mated to its headworks collar on the silo-tube port. Layout artifact...

@3dassets12.5k tris
Thirty-metre speedway straight (Stock Car Oval Speedway)

Thirty-metre speedway straight (Stock Car Oval Speedway)

Thirty-metre speedway straight in an original colourful speedway family.

@3dassets36 tris
Pit road straight (Stock Car Oval Speedway)

Pit road straight (Stock Car Oval Speedway)

Pit road straight in an original colourful speedway family.

@3dassets36 tris
Stacked Road Plates (Zombie Quarantine Streets)

Stacked Road Plates (Zombie Quarantine Streets)

Original static stacked road plates for quarantine streets.

@3dassets48 tris
dry moat edge straight (Zoo and Safari Park Builder)

dry moat edge straight (Zoo and Safari Park Builder)

dry moat edge straight on a 2 m connector grid.

@3dassets24 tris