
About
A jump pad set into the ground: a dark housing with a glowing rim and four corner blocks, carrying an orange launch plate with three chevrons that rises when it fires. Dimensions 1.60 × 0.24 × 1.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The housing, rim and corner blocks are static; only the launch plate rises.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Jump Pad (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27682/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-interactive-jump-pad-0896043a Description: Free 3D game asset: a 1.6 m hero shooter jump pad whose orange launch plate lifts out of a lit dark housing. Rigid node clips open and close, no skeleton. - Dimensions (X × Y × Z): 1.6 × 0.237 × 1.6 metres - Triangles: 1.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27682/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Jump Pad (Hero Shooter Harbour Payload) with my AI development tools?
How do I get started?
Which game engines and tools can I use Jump Pad (Hero Shooter Harbour Payload) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Jump Pad (Hero Shooter Harbour Payload) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Jump Pad (Hero Shooter Harbour Payload)
Free 3D game asset: a 1.6 m hero shooter jump pad whose orange launch plate lifts out of a lit dark housing. Rigid node clips open and close, no skeleton.