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About
Free 3D model of an eight sail windmill cross for a Greek island village game asset kit: eight radial spars with triangular canvas jibs, turning as one node. Dimensions 5.10 by 5.10 by 0.72 m (X by Y by Z). Metre units, +Y up, +Z front, free origin as described below. Animated pivot nodes: sail-cross at (0.00, 0.00, 0.00) m. A 5.10 m cross with the origin free, at the hub on the windshaft axis, because the cross is positioned in the air on a tower rather than set on the ground. Hang it on the windmill tower windshaft, 6.35 m up and 1.95 m out on +Z. The whole cross spins about Z; the canvas is bent to the spars and never luffs, because cloth needs a joint per element and one rigid node transform cannot give it. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Windmill Sail Cross (Greek Island Village and Harbour)” asset in my project. Model: https://cdn.3dassets.dev/assets/37118/v1/model.glb Asset page: https://3dassets.dev/assets/greek-island-village-and-harbour-windmill-sail-cross-8b5f7669 Description: Free 3D model of an eight sail windmill cross for a Greek island village game asset kit: eight radial spars with triangular canvas jibs, turning as one node. - Dimensions (X × Y × Z): 5.1 × 5.1 × 0.72 metres - Triangles: 604 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37118/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Windmill Sail Cross (Greek Island Village and Harbour)
Free 3D model of an eight sail windmill cross for a Greek island village game asset kit: eight radial spars with triangular canvas jibs, turning as one node.