3DAssets.dev

Loading model

About

Free 3D model of a wide whitewashed cube house for a Greek island village game asset kit: 5 m flat roofed facade, two shuttered lights and a boarded door. Dimensions 5.13 by 6.16 by 4.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-2.21, 0.00, 2.05) m; shutter-0-left at (-1.82, 4.12, 2.08) m; shutter-0-right at (-0.68, 4.12, 2.08) m; shutter-1-left at (0.68, 4.12, 2.08) m; shutter-1-right at (1.82, 4.12, 2.08) m. Connectors: left (block) at (-2.50, 0.00, 0.00) facing (-1, 0, 0); right (block) at (2.50, 0.00, 0.00) facing (1, 0, 0); roof (roof) at (0.00, 5.78, 0.00) facing (0, 1, 0). Cube block 5.00 m wide, 4.00 m deep and 5.60 m to the wall head, with the street face at +Z and the flat roof deck at 5.78 m. Butt blocks side to side on their edge ports and seat a roof terrace on the head port. Openings are glazed and boarded behind their frames rather than cut through the wall. The street door and the first floor shutters swing. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: door-open, door-close, shutter-open and shutter-close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Cube House Wide (Greek Island Village and Harbour)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37064/v1/model.glb
Asset page: https://3dassets.dev/assets/greek-island-village-and-harbour-cube-house-wide-6bc5d91a
Description: Free 3D model of a wide whitewashed cube house for a Greek island village game asset kit: 5 m flat roofed facade, two shuttered lights and a boarded door.

- Dimensions (X × Y × Z): 5.13 × 6.16 × 4.519 metres
- Triangles: 4.7k
- Animations: door-open, door-close, shutter-open, shutter-close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37064/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Cube House Wide (Greek Island Village and Harbour)

Free 3D model of a wide whitewashed cube house for a Greek island village game asset kit: 5 m flat roofed facade, two shuttered lights and a boarded door.

Download asset · 139.9 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Cube House Medium (Greek Island Village and Harbour)Animated

Cube House Medium (Greek Island Village and Harbour)

Free 3D model of a whitewashed cube house block for a Greek island village game asset kit: 4 m flat roofed facade with blue shutters and a door that swing.

@3dassets4.5k tris · 19 ↓
Cube House Narrow (Greek Island Village and Harbour)Animated

Cube House Narrow (Greek Island Village and Harbour)

Free 3D model of a narrow whitewashed cube house for a Greek island village game asset kit: flat roof, blue shutters that open and a boarded door.

@3dassets3.3k tris · 16 ↓
Cube House Corner Block (Greek Island Village and Harbour)Animated

Cube House Corner Block (Greek Island Village and Harbour)

Free 3D model of a whitewashed corner house block for a Greek island village game asset kit: two finished faces, blue shutters and a rounded corner buttress.

@3dassets6.0k tris · 16 ↓
Island Village Square and Harbour (Greek Island Village and Harbour)

Island Village Square and Harbour (Greek Island Village and Harbour)

A whitewashed island village standing over its fishing harbour. A terrace of six blocks runs along the back of the square, three widths of cube house with blue shutters, a taverna front under its canvas awning and a corner block turning the east end, with a roof terrace,...

@3dassets136k tris · 38 ↓
Barrel Vault Roof Block (Greek Island Village and Harbour)Animated

Barrel Vault Roof Block (Greek Island Village and Harbour)

Free 3D model of a barrel vaulted whitewashed block for a Greek island village game asset kit: arched roof, blue shutters and a round light in the vault head.

@3dassets2.5k tris · 16 ↓
Village Bread Oven (Greek Island Village and Harbour)Animated

Village Bread Oven (Greek Island Village and Harbour)

Free 3D model of a village bread oven for a Greek island village game asset kit: a whitewashed dome on a stone hearth with an iron door that opens.

@3dassets932 tris · 13 ↓
Roof Terrace With Pergola (Greek Island Village and Harbour)

Roof Terrace With Pergola (Greek Island Village and Harbour)

Free 3D model of a roof terrace with a cane pergola for a Greek island village game asset kit: timber posts, beams, laid cane, a low bench and two pots.

@3dassets2.7k tris · 12 ↓
Whitewashed Wall Run With Gate (Greek Island Village and Harbour)Animated

Whitewashed Wall Run With Gate (Greek Island Village and Harbour)

Free 3D model of a whitewashed courtyard wall with a blue gate for a Greek island village game asset kit: a 4 m run with a coping and a gate that swings.

@3dassets1.8k tris · 12 ↓
House Balcony (Greek Island Village and Harbour)

House Balcony (Greek Island Village and Harbour)

Free 3D model of a cantilevered balcony for a Greek island village game asset kit: a stone slab on two corbels with a blue railing and a pot.

@3dassets1.0k tris · 15 ↓
External Stair Run (Greek Island Village and Harbour)

External Stair Run (Greek Island Village and Harbour)

Free 3D model of a whitewashed external stair run for a Greek island village game asset kit: thirteen stone nosed steps climbing 2.60 m against a house wall.

@3dassets5.6k tris · 13 ↓
Cistern Dome (Greek Island Village and Harbour)

Cistern Dome (Greek Island Village and Harbour)

Free 3D model of a domed village cistern for a Greek island village game asset kit: a whitewashed rainwater dome on a stone kerb with an iron hatch.

@3dassets572 tris · 15 ↓
Taverna Front With Awning (Greek Island Village and Harbour)Animated

Taverna Front With Awning (Greek Island Village and Harbour)

Free 3D model of a whitewashed taverna front with a canvas awning for a Greek island village game asset kit: folding blue doors and shutters that open.

@3dassets6.1k tris · 15 ↓