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About
Free 3D model of a four sail windmill cross for a historical tower mill kit: whip, sail bars and spread cloth on a cast hub, turning as one node. Dimensions 10.40 by 10.40 by 0.83 m (X by Y by Z). Metre units, +Y up, +Z front, free origin as described below. Animated pivot nodes: sail-cross at (0.00, 0.00, 0.00) m. Connectors: shaft (sail) at (0.00, 0.00, -0.25) facing (0, 0, -1). Free origin: the origin is the centre of the hub, which is where the windshaft carries it, so hang it at the cap shaft port rather than on the ground. All four sails and the hub are one node turning about the shaft axis, so the whole cross spins together. The canvas is modelled as a solid spread sheet and never flaps: cloth needs a joint per panel and one rigid node transform cannot give it. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mill Sail Cross (Canal Town and Windmill)” asset in my project. Model: https://cdn.3dassets.dev/assets/36637/v1/model.glb Asset page: https://3dassets.dev/assets/canal-town-and-windmill-mill-sail-cross-409ea4d1 Description: Free 3D model of a four sail windmill cross for a historical tower mill kit: whip, sail bars and spread cloth on a cast hub, turning as one node. - Dimensions (X × Y × Z): 10.4 × 10.4 × 0.83 metres - Triangles: 8.4k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36637/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mill Sail Cross (Canal Town and Windmill)
Free 3D model of a four sail windmill cross for a historical tower mill kit: whip, sail bars and spread cloth on a cast hub, turning as one node.