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About
Free 3D model of a boarded windmill cap with windshaft and tail pole for a historical tower mill kit: the whole cap winds round on its curb as one node. Dimensions 6.36 by 3.10 by 8.75 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: cap at (0.00, 0.02, 0.00) m. Connectors: curb (cap) at (0.00, 0.00, 0.00) facing (0, -1, 0); shaft (sail) at (0.00, 1.10, 3.50) facing (0, 0, 1). Seats on the upper stage curb ring; the origin is on the curb at the cap centre. The whole cap, windshaft and tail pole are a single node that turns about the tower axis, which is how a real cap is wound into the wind. Hang the sail cross on the windshaft port. The tail pole rakes down to the curb plane, where this module ends, and the winch rope it would carry is not modelled. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: turn. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mill Cap And Tail Pole (Canal Town and Windmill)” asset in my project. Model: https://cdn.3dassets.dev/assets/36640/v1/model.glb Asset page: https://3dassets.dev/assets/canal-town-and-windmill-mill-cap-and-tail-pole-b202be11 Description: Free 3D model of a boarded windmill cap with windshaft and tail pole for a historical tower mill kit: the whole cap winds round on its curb as one node. - Dimensions (X × Y × Z): 6.361 × 3.101 × 8.747 metres - Triangles: 3.3k - Animations: turn - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36640/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mill Cap And Tail Pole (Canal Town and Windmill)
Free 3D model of a boarded windmill cap with windshaft and tail pole for a historical tower mill kit: the whole cap winds round on its curb as one node.