{"data":{"id":"36640","slug":"canal-town-and-windmill-mill-cap-and-tail-pole-b202be11","title":"Mill Cap And Tail Pole (Canal Town and Windmill)","summary":"Free 3D model of a boarded windmill cap with windshaft and tail pole for a historical tower mill kit: the whole cap winds round on its curb as one node.","description":"Free 3D model of a boarded windmill cap with windshaft and tail pole for a historical tower mill kit: the whole cap winds round on its curb as one node. Dimensions 6.36 by 3.10 by 8.75 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: cap at (0.00, 0.02, 0.00) m. Connectors: curb (cap) at (0.00, 0.00, 0.00) facing (0, -1, 0); shaft (sail) at (0.00, 1.10, 3.50) facing (0, 0, 1). Seats on the upper stage curb ring; the origin is on the curb at the cap centre. The whole cap, windshaft and tail pole are a single node that turns about the tower axis, which is how a real cap is wound into the wind. Hang the sail cross on the windshaft port. The tail pole rakes down to the curb plane, where this module ends, and the winch rope it would carry is not modelled. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: turn. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-mill-cap-and-tail-pole-b202be11","cdnUrl":"https://cdn.3dassets.dev/assets/36640/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-mill-cap-and-tail-pole-b202be11","thumbnailUrl":"https://cdn.3dassets.dev/assets/36640/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36640/v1/poster.webp","blurhash":"U66Z:%%00#E4Ndazs,j?0#NH}r%0$fo0Nej[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":110024,"triangles":3318,"vertices":3035,"meshes":3,"materials":3,"textures":1,"animations":["turn"],"boundingBox":{"min":[-3.1804515346782405,0.00018972490459467917,-5.133774280548096],"max":[3.1804515346782405,3.101065066723871,3.6132707595825195]},"sizeMeters":[6.361,3.101,8.747],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:14:52.602Z","updatedAt":"2026-09-11T22:14:52.728Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36640/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MillCapAndTailPoleCanalTownAndWindmill(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36640/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36640/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36640/v1/model.glb\" alt=\"Mill Cap And Tail Pole (Canal Town and Windmill)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36640/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36640/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}