# Mill Sail Cross (Canal Town and Windmill)

Free 3D model of a four sail windmill cross for a historical tower mill kit: whip, sail bars and spread cloth on a cast hub, turning as one node.

- **URL:** https://3dassets.dev/assets/canal-town-and-windmill-mill-sail-cross-409ea4d1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36637/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/canal-town-and-windmill-mill-sail-cross-409ea4d1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Exterior, Animated
- **Geometry:** 8,364 triangles, 7,146 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 10.4 × 10.4 × 0.83
- **Animations:** spin
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a four sail windmill cross for a historical tower mill kit: whip, sail bars and spread cloth on a cast hub, turning as one node. Dimensions 10.40 by 10.40 by 0.83 m (X by Y by Z). Metre units, +Y up, +Z front, free origin as described below. Animated pivot nodes: sail-cross at (0.00, 0.00, 0.00) m. Connectors: shaft (sail) at (0.00, 0.00, -0.25) facing (0, 0, -1). Free origin: the origin is the centre of the hub, which is where the windshaft carries it, so hang it at the cap shaft port rather than on the ground. All four sails and the hub are one node turning about the shaft axis, so the whole cross spins together. The canvas is modelled as a solid spread sheet and never flaps: cloth needs a joint per panel and one rigid node transform cannot give it. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36637/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MillSailCrossCanalTownAndWindmill(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36637/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36637/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36637/v1/model.glb" alt="Mill Sail Cross (Canal Town and Windmill)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36637/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36637/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/canal-town-and-windmill-mill-sail-cross-409ea4d1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.