{"data":{"id":"37118","slug":"greek-island-village-and-harbour-windmill-sail-cross-8b5f7669","title":"Windmill Sail Cross (Greek Island Village and Harbour)","summary":"Free 3D model of an eight sail windmill cross for a Greek island village game asset kit: eight radial spars with triangular canvas jibs, turning as one node.","description":"Free 3D model of an eight sail windmill cross for a Greek island village game asset kit: eight radial spars with triangular canvas jibs, turning as one node. Dimensions 5.10 by 5.10 by 0.72 m (X by Y by Z). Metre units, +Y up, +Z front, free origin as described below. Animated pivot nodes: sail-cross at (0.00, 0.00, 0.00) m. A 5.10 m cross with the origin free, at the hub on the windshaft axis, because the cross is positioned in the air on a tower rather than set on the ground. Hang it on the windmill tower windshaft, 6.35 m up and 1.95 m out on +Z. The whole cross spins about Z; the canvas is bent to the spars and never luffs, because cloth needs a joint per element and one rigid node transform cannot give it. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/greek-island-village-and-harbour-windmill-sail-cross-8b5f7669","cdnUrl":"https://cdn.3dassets.dev/assets/37118/v1/model.glb","downloadUrl":"https://3dassets.dev/download/greek-island-village-and-harbour-windmill-sail-cross-8b5f7669","thumbnailUrl":"https://cdn.3dassets.dev/assets/37118/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37118/v1/poster.webp","blurhash":"UDA0wGxa00M{%1xaNHIo00V[~pozIoIot6-:","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":48968,"triangles":604,"vertices":1132,"meshes":4,"materials":4,"textures":2,"animations":["spin"],"boundingBox":{"min":[-2.549999952316284,-2.549999952316284,-0.36000001430511475],"max":[2.549999952316284,2.549999952316284,0.36000001430511475]},"sizeMeters":[5.1,5.1,0.72],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:44:23.359Z","updatedAt":"2026-09-12T04:44:23.459Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37118/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WindmillSailCrossGreekIslandVillageAndHarbour(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37118/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37118/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37118/v1/model.glb\" alt=\"Windmill Sail Cross (Greek Island Village and Harbour)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37118/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37118/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}