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About
Pit exit converging merge. Bounds 30.286 x 0.134 x 34.261 metres X/Y/Z. +Y up, nose +Z, axles X. Wheel pivots are named where present. Static geometry; no rig, collision or navigation data. Modular track ports document 12 m-wide road centerline interfaces; all signs are generic blanks.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pit exit converging merge (Formula Race Cars and Grand Prix Circuit)” asset in my project. Model: https://cdn.3dassets.dev/assets/15192/v1/model.glb Asset page: https://3dassets.dev/assets/grand-prix-circuit-and-open-wheel-pit-exit-3fdda711 Description: Pit exit converging merge in an original generic circuit family. - Dimensions (X × Y × Z): 30.284 × 0.133 × 34.262 metres - Triangles: 148 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15192/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pit exit converging merge (Formula Race Cars and Grand Prix Circuit)
Pit exit converging merge in an original generic circuit family.