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About
Astroturf circuit edge strip. Bounds 1.000 x 0.045 x 10.000 metres X/Y/Z. +Y up, nose +Z, axles X. Wheel pivots are named where present. Static geometry; no rig, collision or navigation data. Modular track ports document 12 m-wide road centerline interfaces; all signs are generic blanks.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Astroturf circuit edge strip (Formula Race Cars and Grand Prix Circuit)” asset in my project. Model: https://cdn.3dassets.dev/assets/15205/v1/model.glb Asset page: https://3dassets.dev/assets/grand-prix-circuit-and-open-wheel-astroturf-strip-cf1f9c74 Description: Astroturf circuit edge strip in an original generic circuit family. - Dimensions (X × Y × Z): 1 × 0.045 × 10 metres - Triangles: 12 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15205/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Astroturf circuit edge strip (Formula Race Cars and Grand Prix Circuit)
Astroturf circuit edge strip in an original generic circuit family.