3DAssets.dev

Loading model

About

4 m plaster parapet wall (dobei) with timber posts and tiled coping for the outer edge of a stone-base deck. Dimensions 4.00 x 1.82 x 0.84 m (X x Y x Z). Origin on the wall-walk centreline at deck level; metre units, +Y up, +Z front. Connectors: west wall-walk at (-2, 0, 0) facing -X; east wall-walk at (2, 0, 0) facing +X. Wall-walk pieces stack on the 4 m stone-base deck; their ports are at deck level (local y=0) on the deck centreline. Parapet occupies z 0.55 to 0.95. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Wall Walk Straight 4 m (Feudal Japan Castle Town)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26573/v1/model.glb
Asset page: https://3dassets.dev/assets/feudal-japan-castle-town-wall-walk-straight-247f7b40
Description: 4 m plaster parapet wall (dobei) with timber posts and tiled coping for the outer edge of a stone-base deck.

- Dimensions (X × Y × Z): 4.001 × 1.82 × 0.84 metres
- Triangles: 452
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26573/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Wall Walk Straight 4 m (Feudal Japan Castle Town)

4 m plaster parapet wall (dobei) with timber posts and tiled coping for the outer edge of a stone-base deck.

Download asset · 23.6 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 38 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 36 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 35 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 33 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 33 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 32 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 30 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 30 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 30 ↓

Similar assets

Wall Walk With Crenellations (Medieval MMO Starter Realm)

Wall Walk With Crenellations (Medieval MMO Starter Realm)

Four metre timber decked wall walk with a crenellated outer parapet and a low inner kerb, sized to sit on the wall segment coping. Low poly medieval fantasy MMO and RPG game asset.

@3dassets316 tris · 10 ↓
Wall Walk Roofed (Feudal Japan Castle Town)

Wall Walk Roofed (Feudal Japan Castle Town)

Covered wall walk: parapet plus inner timber posts carrying a tiled lean-to roof over the 2 m deck.

@3dassets644 tris · 9 ↓
Edge parapet with barrier rail (Car Park and Road Vehicle Fleet)

Edge parapet with barrier rail (Car Park and Road Vehicle Fleet)

A 6 m car park edge parapet: an upstand wall with a coping and a steel vehicle barrier rail on posts above it. Modular car park edge piece on the 6 m deck grid.

@3dassets108 tris · 10 ↓
Track Surface Tile Straight (Go Kart Track and Pit Lane)

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Straight 8 m tarmac circuit tile on a 0.12 m slab, with a white edge line down each side of the 8 m racing corridor. Four ground ports, one per edge, so straights, corners and pit tiles lay as one continuous surface.

@3dassets36 tris · 10 ↓
Timber Wall Straight (Adventurers Tavern and Guild Hall)

Timber Wall Straight (Adventurers Tavern and Guild Hall)

Two-metre timber framed plaster wall with bevelled framing, brace and pegged joints.

@3dassets1.0k tris · 12 ↓
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris · 13 ↓
Bowl Straight Wall Section (Skate Park and Street Sports)

Bowl Straight Wall Section (Skate Park and Street Sports)

A 4 m run of bowl wall: a 1.5 m transition from the floor to vertical with a 0.3 m deck lip. End ports chain straights and corners into a closed bowl and the coping port takes the coping edge piece. Sink the ring for a below grade bowl.

@3dassets40 tris · 12 ↓
Bowl Coping Edge Piece (Skate Park and Street Sports)

Bowl Coping Edge Piece (Skate Park and Street Sports)

A 4 m coping run: a steel coping pipe bedded on a thin painted fillet, sized to the bowl wall deck lip. Its seat port drops onto a bowl straight section's coping port.

@3dassets44 tris · 10 ↓
Palace Wall Straight (Imperial China Palace and Garden)

Palace Wall Straight (Imperial China Palace and Garden)

A 4 m run of garden wall: a stone plinth, a lime plastered panel and a glazed tile capping course with a raised ridge tile.

@3dassets400 tris · 13 ↓
Painted Plaster Wall Run (Indian Bazaar Street and Temple)

Painted Plaster Wall Run (Indian Bazaar Street and Temple)

A 4 m run of street wall: a stone plinth, a plaster face 3.1 m high, a saffron painted skirt and a teal panel on both sides and a stone coping over the top. No lettering anywhere on it. End ports, so runs butt into a frontage of any length.

@3dassets84 tris · 7 ↓
Wall Flue Tile Run (Roman Bathhouse and Palaestra)

Wall Flue Tile Run (Roman Bathhouse and Palaestra)

A 1 m run of wall flue tiles 2.6 m tall: two columns of box section tubuli bedded on a mortar backing with a travertine capping, the hollow of each tile read as a recessed panel. Flues line the wall of a heated room and carry the furnace gas up behind the plaster.

@3dassets312 tris · 9 ↓
Village Wall Straight (Korean Hanok Village and Street)

Village Wall Straight (Korean Hanok Village and Street)

A 3 m run of village boundary wall: a rough stone footing course, a clay body with stones bedded in it and a tiled capping with a ridge tile.

@3dassets628 tris · 11 ↓