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About
A 3 m run of village boundary wall: a rough stone footing course, a clay body with stones bedded in it and a tiled capping with a ridge tile. Overall 3.00 by 2.11 by 0.62 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Run 3 m by 0.62 m, 2.16 m to the ridge tile. Ports on the run lines at 1 m. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Village Wall Straight (Korean Hanok Village and Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/38048/v1/model.glb Asset page: https://3dassets.dev/assets/korean-hanok-village-and-street-village-wall-straight-10dd1da2 Description: A 3 m run of village boundary wall: a rough stone footing course, a clay body with stones bedded in it and a tiled capping with a ridge tile. - Dimensions (X × Y × Z): 3 × 2.11 × 0.62 metres - Triangles: 628 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38048/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Village Wall Straight (Korean Hanok Village and Street)
A 3 m run of village boundary wall: a rough stone footing course, a clay body with stones bedded in it and a tiled capping with a ridge tile.