
Loading model
About
The same 4.3 m family hatchback in deep blue, so a queue of cars in a marshalling lane is not all one colour. Identical body, glazing and rolling wheels. Overall 1.90 by 1.56 by 4.42 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Only the wheels turn: the doors, bonnet, boot and steering are modelled solid, because each would need its own node and a car in a marshalling lane is read at a distance. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Family car, blue (Ferry Terminal and Harbour Crossing)” asset in my project. Model: https://cdn.3dassets.dev/assets/35645/v1/model.glb Asset page: https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-cbe0437b Description: The same 4.3 m family hatchback in deep blue, so a queue of cars in a marshalling lane is not all one colour. Identical body, glazing and rolling wheels. - Dimensions (X × Y × Z): 1.9 × 1.565 × 4.42 metres - Triangles: 604 - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35645/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Family car, blue (Ferry Terminal and Harbour Crossing)
The same 4.3 m family hatchback in deep blue, so a queue of cars in a marshalling lane is not all one colour. Identical body, glazing and rolling wheels.