
About
A 600 mm lane kerb end unit with a bull-nosed tail, closing a kerbed island without a raw square end. Dimensions 0.72 by 0.12 by 0.25 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: kerb-left (type lane-kerb). All signage geometry is blank and unbranded. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Drive-thru lane kerb, bull-nosed end (Fast Food Counter and Drive-Thru)” asset in my project. Model: https://cdn.3dassets.dev/assets/16198/v1/model.glb Asset page: https://3dassets.dev/assets/fast-food-and-drive-thru-lane-kerb-end-a8595bdf Description: A 600 mm lane kerb end unit with a bull-nosed tail, closing a kerbed island without a raw square end. - Dimensions (X × Y × Z): 0.726 × 0.124 × 0.25 metres - Triangles: 326 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16198/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Drive-thru lane kerb, bull-nosed end (Fast Food Counter and Drive-Thru)
A 600 mm lane kerb end unit with a bull-nosed tail, closing a kerbed island without a raw square end.