
About
Three stage mage tower twenty three metres tall in banded rubble courses, tapering through two tiled skirts, with an outer winding stair and iron rail, mullioned enchanted windows, a crenellated head and a cut arcane crystal turning in its four armed iron cradle. Dimensions 9.38 x 23.90 x 9.39 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.78, 0, 3.3); crystal at (0, 21.6, 0). The crystal turns and the door swings. The windows and the crystal are emissive materials, not lights. Rigid node-transform clips open, close, crystal-spin drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Arcane Mage Tower (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32746/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-arcane-mage-tower-3270d276 Description: Three stage mage tower twenty three metres tall in banded rubble courses, tapering through two tiled skirts, with an outer winding stair and iron rail, mullioned enchanted windows, a crenellated head and a cut arcane crystal turning in its four armed iron cradle. Hand painted fan - Dimensions (X × Y × Z): 9.375 × 23.9 × 9.391 metres - Triangles: 18.3k - Animations: open, close, crystal-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32746/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Arcane Mage Tower (Fantasy MMO City And Townsfolk)
Three stage mage tower twenty three metres tall in banded rubble courses, tapering through two tiled skirts, with an outer winding stair and iron rail, mullioned enchanted windows, a crenellated head and a cut arcane crystal turning in its four armed iron cradle. Hand painted fan